Blogabaloza - A blog by Robert A. Lane

An Independent game developer shares his view on video games, technology and things that catch his eye.

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Game of the Year 2014

Game of the Year 2014

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I thought I'd take a couple of minutes to list the games I've really enjoyed this year and explain what, to me, makes them great. I ...

Tuesday, December 30, 2014 Read more »
Posted by Unknown at Tuesday, December 30, 2014 0 comments
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Labels: 2014, Diablo, FTL, game of the year, GOTY, indies, Playstation, Sony, Threes, Transistor, Xbox
Thoughts on why "PlayStation loves Indies" and how long it will last.

Thoughts on why "PlayStation loves Indies" and how long it will last.

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I've had some thoughts recently on the success of the indie game market and how long it's gonna last. As an aspiring game ...

Thursday, May 01, 2014 Read more »
Posted by Unknown at Thursday, May 01, 2014 0 comments
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Labels: boom, business, dev, dev diaries, diary, featured, indie bubble, indies, love, opinion, Playstation, ps, Sony, Xbox, Xbox one
EGX Rezzed - Day 2: Awesome games are awesome

EGX Rezzed - Day 2: Awesome games are awesome

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EGX Rezzed, day two. What did it have in store? Roll7's new game, Not A Hero. It's a great 2 1/4D game that introduces typical third...

Saturday, March 29, 2014 Read more »
Posted by Unknown at Saturday, March 29, 2014 0 comments
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Labels: Egx, EGX Rezzed, leftfield, not a hero, roll 7, team 17
EGX Rezzed - Day 1: impressions from the show floor

EGX Rezzed - Day 1: impressions from the show floor

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I 'm currently sat in the board games area after a long but productive day at Rezzed, enjoying a spot of people watching, digesting all ...

Friday, March 28, 2014 Read more »
Posted by Unknown at Friday, March 28, 2014 0 comments
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Labels: activ.8, Egx, EGX Rezzed, flickers, Rezzed, space fleet, team 17
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End of 2013

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Well folks. 2013 is over now. I've unfortunately been a bit busy recently to update this blog, I promise that'll change, but here...

Wednesday, January 22, 2014 Read more »
Posted by Unknown at Wednesday, January 22, 2014 0 comments
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Labels: Development, game dev, New Year, Puzzle Dungeon
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  • ►  2016 (2)
    • ►  August 2016 (1)
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  • ►  2015 (11)
    • ►  July 2015 (1)
    • ►  June 2015 (1)
    • ►  May 2015 (2)
    • ►  April 2015 (1)
    • ►  March 2015 (3)
    • ►  February 2015 (2)
    • ►  January 2015 (1)
  • ▼  2014 (5)
    • ▼  December 2014 (1)
      • Game of the Year 2014
    • ►  May 2014 (1)
      • Thoughts on why "PlayStation loves Indies" and how...
    • ►  March 2014 (2)
      • EGX Rezzed - Day 2: Awesome games are awesome
      • EGX Rezzed - Day 1: impressions from the show floor
    • ►  January 2014 (1)
      • End of 2013
  • ►  2013 (2)
    • ►  October 2013 (2)

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