If you go to my homepage now you may notice that it
has changed. It's now promoting my upcoming project Puzzle Dungeon which is coming
soon to iOS...hopefully.
I say hopefully because its currently
"waiting for review" where it will spend, as I understand it, 4 or 5
days before Apple accept it onto the App Store.
Apple's iTunes Connect is infinitely
better than the Create.MSDN method for setting up payment information and
banking details. For example: On XBLIG the developer had to submit W-8 tax
forms, by post, to the U.S. but with Apple it was as simple as selecting the
country and type of company you are.
On a side note, I had to go the Microsoft
Developer Network to get my IBAN number as I couldn't remember it, and saw that
recently sales of Synesthesia Amnesia have tripled in the last 2 quarters and
if that trend continues through Autumn I shall have another pay-out at the end
of the Quarter.
If all goes to plan Puzzle Dungeon will be
out on the 10th October, a date of personal significance to me. From the date
of it being accepted to the App Store through to the 10th I will be on a tiring
campaign to get the game noticed. I'm researching how to go about this as I am
not a PR person and I am British therefore humble and not used to selling
myself or product.
My Plan is to give away some games I have
steam codes for with a "Quote & Retweet" competition on Twitter
along the lines of "Follow @lanerobertlane &
RT that Puzzle Dungeon is out now for iPhone http://URL.co.uk to win a copy of
[blank] for PC" as well as regular Plz RTs.
I'm also going to send a few select
e-mails to iPhone app/game review sites such as Touch Arcade to see if I can
drum up interest there as well as send review codes.
Is there anything else, realistically, to
do?
I like this game I've created. I find it
fun, challenging and nostalgic. I can envision it doing well, if people knew
about it.
Incidentally, here's a link to the project
page: Puzzle Dungeon
and if you're press reading this, how
about taking a look at the press kit
So, I'm ramping up full marketing mode
now, It's been a good couple of months working on this project and now it's
time for the world to see it. Wish me luck!
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